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Pokémon TD Best Team

Your Pokémon TD Best Team should earn gold, lock bosses, and clear Wave 100 with calm pace. This guide maps roles, farm loops, and map swaps so you can test fast and keep wins steady.

Core UnitsGold LoopsWave 100Route Wins

Quick Team Check ✅

  • Gold engine + control comes first.
  • One burst carry ends boss stalls.
  • Tile picks beat raw rank.
  • Swap one slot per map.

Why This Pokémon TD Best Team Guide Feels Different

Pokémon TD Best Team wins by gold flow, two control roles, and one hard carry. You do not win by rank hype. You win by time control: slow, stun, and steady hits so your DPS lands more hits per path. A lean set that farms coin and holds a boss beats a list that runs out of gold.

Use a role lens for each pick. If a unit prints gold, holds path time, or breaks armor, it earns a slot even when its rank looks plain. A list of names fails on odd maps. This guide ties each slot to a route, boss trait, and tile type so you can swap fast in live runs.

  • 🧠 Role first: gold, control, burst, then flex.
  • 🧭 Map read: tiles and bends guide swaps.
  • Fast test: short loops beat long guess.

The "God Tier" Core Units for Pokémon TD Best Team Picks

These five units form the core because they solve gold flow and wave pace at the same time. One copy unit builds the bank, one prints coin, two clear packs, and one flex slot keeps the map safe. You can add a niche pick, yet this spine keeps runs stable. Treat them as a base, then swap the flex slot as tiles change.

Think of this set as a tool kit, not a fixed box. Ditto and Persian set the bank. Weavile deletes hard bosses, Corsola keeps packs in range, and Maractus spikes clear speed on grass. If a map has no grass, Corsola can hold the AoE slot. If a boss has armor or stealth, keep the core, then add a counter. The cards show why each unit earns a slot and the order for clean spend.

Persian
Persian

The Bank

10/10
Rating

Pure gold engine. Each hit pays 10% of foe value, and a Ditto copy doubles it.

Key Strengths:

  • Gold on each hit, not just on kill.
  • Core of all farm loops (Articuno, Zapdos, Suicune).
  • Needs fast hit speed to print gold.
  • Needs slow or stun so the boss stays in range.
Usage: Push to Level 100 right after Ditto. Run two Persians (real + copy).
Ditto
Ditto

The Enabler

10/10
Rating

A run bender. Ditto copies a target using Ditto level, not target level.

Key Strengths:

  • A Level 100 Ditto copying a Level 1 Persian still yields Level 100 stats.
  • Best first spend for a long run.
  • Opens the gold farm loop.
  • Must sit first in the team list to copy right.
Usage: Max Ditto first. Treat it as your first spend.
Corsola
Corsola

The All-Rounder

9.5/10
Rating

Wide cover with round AoE, built-in slow, and steady hits on most paths.

Key Strengths:

  • Wide cover on most maps.
  • Slow is built in for control.
  • AoE clears packs and solo.
  • Splash can tag stealth foes like Kecleon.
Usage: Safe pick when you are not sure what to slot.
Weavile
Weavile

The Boss Killer

9.8/10
Rating

Top burst for one target. Crit scale shreds bosses and tank foes.

Key Strengths:

  • Best single target burst in the game.
  • Built to drop high HP bosses and Snorlax.
  • Crit scale jumps at high level.
  • Key for Route 3-3 Registeel.
Usage: Main carry for late waves. Place to focus key foes.
Maractus
Maractus

The Grass Nuke

9.5/10
Rating

On grass tiles it turns into an AoE nuke with burst that wipes waves.

Key Strengths:

  • Map tied, but best on grass.
  • Top AoE burst in the game.
  • Great for Route 2-2 random path.
  • Clears Wave 90+ Rhydon packs fast.
Usage: Check grass first. If it is there, take it.

Best Team for Money Farming (Infinite Gold Strategy)

Money farm is the real end goal, since it turns slow clears into fast growth. Let a boss live, let Persian tap it again and again, and let Ditto copy Persian for double pay. This loop makes a small team feel rich in minutes. The key is to keep damage low so the boss does not drop too fast. Keep your carry at mid level, hold the boss in place, and let coin stack. When you are ready to move routes, that bank lets you jump in power with less stress.

Pace is the key. Slow the boss, keep paths safe with light AoE, and avoid too much burst. Once the loop is set, you can run long farm blocks and step away. It is low risk and the bank climbs fast.

Keep the boss alive, and the gold keeps flowing.

Pokepath TD Persian
Pokepath TD Ditto
Core Idea: Keep the Boss Alive

Let the boss live and farm it. Persian pays 10% of foe value per hit, and a Ditto copy makes the loop pay twice. Speed up hits for fast coin, then reset and loop.

CRITICAL SETTING:

Open Settings and change Auto Restart to RETRY. This makes Wave 100 loop. Without it, AFK farm fails.

Farming Ladder — Pokémon TD Best Team pace, Pokémon TD Best Team route, Pokémon TD Best Team loop

The ladder is a clean path from safe farm to peak farm. Start on Articuno to level your core, then swap to Zapdos once you can slow with no stun. Finish on Suicune when your team is full Level 100 and your slow loop is tight. Each step saves time and keeps the loop calm. Use the table as a quick check, then test a short run to see if your pace can hold. If a boss slips out of range, drop one DPS level and add one more slow unit. That small swap keeps the loop stable and avoids the worst leaks.

Stage Boss Gold / Run Time
Early Game Articuno (Route 1-1) ~125k gold/run ~17 seconds
Mid Game Zapdos (Route 1-2) ~270k gold/run ~36 seconds
End Game Suicune (Route 2-3) ~300k+ gold/run ~16 seconds
Early Game
Articuno (Route 1-1)
~125k gold/run
Per Run
~17 seconds
Duration

Strategy:

  • Start here to build funds.
  • Boss can be stunned.
  • Basic slow and stun can hold it.
  • Stay until core hits Level 50.

Team Setup:

  • Persian x2 (real + Ditto copy)
  • Lapras (stun control)
  • Ampharos (backup stun)
Reveal Strategy Articuno (Route 1-1) farming setup
Mid Game
Zapdos (Route 1-2)
~270k gold/run
Per Run
~36 seconds
Duration

Strategy:

  • Near 2x the gold vs Articuno.
  • Zapdos is stun immune.
  • Use slow only, skip stun.
  • Short path means quick reset loops.

Team Setup:

  • Persian x2 (real + Ditto copy)
  • Ferrothorn (slow)
  • Tangrowth (slow)
  • Shuckle Lv100 (perma-slow)
Reveal Strategy Zapdos (Route 1-2) farming setup
End Game
Suicune (Route 2-3)
~300k+ gold/run
Per Run
~16 seconds
Duration

Strategy:

  • Best farm rate in this patch.
  • Short loop for AFK runs.
  • Needs full Level 100 core.
  • Suicune is fast, needs slow chain.

Team Setup:

  • Persian x2 (real + Ditto copy)
  • Shuckle Lv100 (perma-slow)
  • Corsola (AoE slow)
  • High DPS support
Reveal Strategy Suicune (Route 2-3) farming setup
💡

Ditto Slot First

Put Ditto in slot one so it copies Persian. If Persian is first, Ditto mirrors the wrong unit.

💡

Shuckle 100 = Perma Slow

At max level its hit rate matches slow time, so slow never drops. This is key for Zapdos and Suicune farms.

💡

Keep DPS Mid

You want hits, not a fast kill. Keep DPS at mid level to stretch farm time.

Best Team for Wave 1-99 Clearing (Pushing Waves)

Gold loops are great, yet you still must clear waves to unlock routes. Wave 90+ is where most runs crack, since armor swarms, stealth packs, and HP tanks stack at once. That mix beats raw level alone. The fix is a tight role set that breaks armor, reveals stealth, and bursts down tanks. Once those roles are in place, your spend feels fair again and the path feels slow and safe.

The plan is simple: one AoE unit for packs, one burst unit for bosses, one armor breaker, one detect unit, and one flex for tiles. Keep one eye on tile type, since a grass or water map can swap your AoE slot. With that mix, Wave 1-99 becomes a smooth climb, and you can push new routes with less stress.

  • ⚠️ Armor swarms: Rhydon packs with high def soak your hits.
  • ⚠️ Stealth mobs: Kecleon slips by with no detect.
  • ⚠️ High HP tanks: Snorlax stalls your burst.

The "Meta" Wave Clearing Composition

Role cover beats rank hype. AoE clears packs so your carry can focus a boss. Single target burst drops tanks before they stall the line. Armor break is a hard gate for Rhydon waves, while detect stops Kecleon leaks that end runs. Add a flex slot tied to tile type and the team adapts to most maps. Keep the core in place, then swap the flex slot as you read the path. That plan is easy to run and hard to break, which is why it holds up on Wave 90+.

AoE DPS (Area Damage)

Primary: Maractus

The AoE nuke. On grass it clears waves and shreds late Rhydon packs.

Alt: Corsola

No grass? Corsola brings round range and built-in slow.

Role: clear packs and soften big HP foes.
Single Target DPS (Boss Killer)

Primary: Weavile

Fast burst that drops Snorlax, bosses, and high value foes.

Alt: Absol

Crit play with less peak, yet still strong.

Role: delete bosses and tank waves.
Armor Breaker (MANDATORY)

Primary: Excadrill

Late wave armor shred. Without it, Wave 90+ Rhydon packs are rough.

Alt: Machamp

Budget armor break that can work if Excadrill is not ready.

Must pick: you need armor break for Wave 90+.
Anti-Stealth (Detection)

Primary: Honchkrow

Top detect with strong stats for late wave checks.

Alt: Corsola (Splash)

Corsola splash can tag stealth foes and keep them lit.

Role: stop Kecleon from leaks.

Example "National Team" Composition

Core 5 Units:
  • Corsola
    Corsola
    AoE + Slow + Light Detect
  • Weavile
    Weavile
    Boss Burst
  • Maractus
    Maractus
    Grass AoE Nuke
  • Excadrill
    Excadrill
    Armor Break Core
  • Honchkrow
    Honchkrow
    Full Detect
Why This Works:
  • Covers AoE and single hits.
  • Covers armor, stealth, and HP walls.
  • Flex slot fits most path bends.
  • Proven to clear all nine routes.
Swap Maractus for Gengar on Route 3-3. Gengar poison scales with HP and burns down Registeel.
Why NOT to Use Spinda?

Spinda looks fun, but it is a new player trap.

  • Random target: hits any foe, not the key one.
  • Low damage: fast hits but small hits.
  • No scale: drops off after Wave 50.

It is fine for Wave 1-30, yet gold spent here delays real carries like Weavile or Corsola.

Map-Specific Strategies

Each route adds its own twist, so a good team must bend with the path. Route 1-1 and 1-2 punish teams that skip armor break or detect. Route 2-2 punishes line shots and rewards round cover. Route 3-3 asks for poison scale and manual moves, since Registeel roams and shrugs off base DPS. Use the cards below as a quick map read, then swap one slot before you drop into a run. That small step keeps clear rate high and saves gold you would waste on bad picks.

Route 1-1 & 1-2

Boss: Articuno / Zapdos

Difficulty Easy → Medium

⚠️ Challenges:

  • Wave 92-99 floods armor Rhydon packs.
  • Wave 90+ adds stealth Kecleon.
  • Zapdos (1-2) ignores stun.

✓ Solution:

  • Use Excadrill or Machamp to crack armor.
  • Use Honchkrow for detect, or Corsola splash.
  • On Zapdos, drop stun and stack slow.

Best Team Picks:

  • Corsola
  • Weavile
  • Excadrill
  • Honchkrow
  • Ferrothorn (1-2 only)
Reveal Strategy Route 1-1 & 1-2 strategy
Route 2-2

Boss: Random Path Boss

Difficulty Hard

⚠️ Challenges:

  • Path swap makes line shots miss.
  • Line units like Clawitzer waste hits.
  • Flow is hard to read.

✓ Solution:

  • Use round or AoE cover only.
  • Maractus on grass can cover most lanes.
  • Aggron on mountain has huge range.
  • Skip line picks.

Best Team Picks:

  • Maractus (grass)
  • Aggron (mountain)
  • Corsola
  • Weavile
  • Honchkrow
Reveal Strategy Route 2-2 strategy
Route 3-3

Boss: Registeel

Difficulty Very Hard

⚠️ Challenges:

  • Registeel has huge HP and def.
  • Boss roams the map all the time.
  • Base DPS is too slow.

✓ Solution:

  • Gengar is a must for HP% poison.
  • Manual move: shift units to track the boss.
  • Pair Gengar with Weavile for fast kills.
  • Level 100 team is the safe call.

Best Team Picks:

  • Gengar (MANDATORY)
  • Weavile
  • Absol
  • Corsola
  • Excadrill
Reveal Strategy Route 3-3 strategy
Reveal Alt Plan Route 3-3 alt strategy
🗺️

Read Tile Types

Grass tiles? Pick Maractus. Mountain tiles? Pick Aggron. Water tiles? Pick Omastar.

🎯

Place Beats Power

A Level 50 unit in a good spot can beat a Level 100 unit in a bad spot.

Boss Immunes

Zapdos ignores stun, Registeel shrugs hits. Bring the right counter.

💰

Gold First

Use low cost picks to set income, then grow your carry.

Pokémon TD Best Team FAQ

This FAQ keeps answers short and clear so you can act fast. It covers team slots, farm pace, stealth fixes, and late wave walls. Use it when you hit a block or want to tune a run on the fly. Each answer is built for real play cases and keeps the focus on roles, not hype. If you want more data, pair these notes with your own run logs and map tests, since small route shifts can change what feels best.

Is Ditto worth leveling to 100 before anything else?

Yes, and it is not close. Ditto at Level 100 is the best value per coin in the game. With it, you can run two Persians for gold loops or copy a top carry for double punch. That one move cuts the time to reach late wave power by a lot. If you level a DPS first, you still lack a gold core and you will stall on upgrades. So start with Ditto, then Persian, then your main carry. It is the clean path that most top runs use.

How do I unlock the 10th team slot?

You need 370 total stars from all routes. Stars come from extra goals like no fail runs and fast runs, so aim at easy lanes first and stack clean clears there. Route 1-1 and 1-2 give safe points with low risk. Once you have those, move to Route 2-2 and chase clean wins, not speed. If a route feels rough, swap to a farm run, level your core, then come back for the star tasks. A slow, calm star plan beats a rush.

What is the absolute best Pokemon in PokePath TD?

If you want one pick, Ditto sits on top. A Level 100 Ditto can copy a Level 1 Persian and still give Level 100 stats, which bends the gold loop. That coin lets you build any late core you want. For raw fight power, Weavile rules single target and Corsola rules AoE, yet they need the gold engine to hit peak. So the best pick depends on your need: gold and scale? Ditto. Boss kill? Weavile. Wide cover? Corsola. Think of Ditto as the key that opens the rest.

Should I use the Fossil Team (Omanyte, Kabuto, etc.)?

The fossil set looks cool but fades late. Omastar and Cradily can shine on water or long path maps, yet the full set trades too much raw power for the set bonus. You clear more waves with top picks like Corsola, Weavile, Maractus, and Excadrill. If you love fossils, slot one or two on fit maps, then keep the rest in meta roles. That mix gives both style and real clear speed.

How do I deal with invisible Pokemon (Kecleon)?

Your clean fix is detect. Honchkrow is the best full detect pick with solid stats. Xatu or Grumpig work as cheap picks when gold is low. Corsola splash can tag stealth as a light fix. At Wave 90+ this is key, since Kecleon packs slip past any team with no detect. So bring Honchkrow and back it with Corsola if paths are tight.

What's the fastest way to farm gold?

Run the ladder. Start Articuno (Route 1-1) for ~125k gold per run in ~17 seconds. Move to Zapdos (Route 1-2) for ~270k in ~36 seconds once you can slow it. End at Suicune (Route 2-3) for ~300k+ in ~16 seconds. Flip Auto Restart to RETRY so Wave 100 loops. Keep the boss alive, let Persian hit, and let Ditto copy Persian for double pay.

Is there a "best" team that works on every map?

One team does not win all maps, but there is a core that fits most runs. Corsola, Weavile, Excadrill, and Honchkrow cover AoE, burst, armor, and detect. The fifth slot is flex: Maractus on grass, Gengar on high HP bosses, or Omastar on water tiles. Use that base, then swap the flex slot when tiles are odd.

Why can't I beat Wave 90+? My team is Level 50+.

Wave 90+ is a role check, not a level check. You need armor break for Rhydon packs, detect for Kecleon, and burst for Snorlax. Miss one role and leaks happen even at high level. A clean set is Excadrill or Machamp for armor, Honchkrow or Corsola for detect, and Weavile for burst. Also watch tile type and bends, since bad place can waste a strong team. Fix roles, then level again.

Are there any game-breaking bugs I should know about?

Two big issues show up. First, iOS Safari can stall at 99% load, so use PC or Android for steady play. Second, save data sits in browser cache. Use Settings → Export Data to back up a text file now and then. If you clear cache or swap browsers, that save is gone. Keep a spare copy to dodge big loss.

What does "perma-slow" mean with Shuckle Level 100?

At Level 100, Shuckle hit rate matches its slow time, so slow never drops while the boss stays in range. This is why Shuckle is key for Zapdos and Suicune farms; you need the boss to sit so Persian can hit again and again. Below max, slow gaps open and the boss runs out, which cuts your loop. Max Shuckle before end game farms.

The Optimal Progression Path

A smooth path keeps gold flow high and clears calm. Start with safe farm, invest in Ditto and Persian, then build your core damage pair. Once that spine is set, shift to faster farm loops and keep your slow chain tight. The steps below are a clean order many strong runs use. If a step feels rough, drop back to the last farm stage, add one level, and try again. That pace saves time and avoids long fail loops.

1
Start
Clear Route 1-1 and farm Articuno
2
Invest
Level Ditto + Persian to 100
3
Build
Build Corsola + Weavile core
4
Upgrade
Farm Zapdos (1-2) for fast gold
5
Graduate
Loop Suicune (2-3) AFK